![]() BAT file in the same directory as mdldec.exe. Steps to take so you can right-click MDL files to decompile them:ġ. If anyone wants to mirror them please do, because I don't know how long the forum keeps attachments. The Decompiler and Compiler are attached to this post. For the clueless, thats C:\Sierra\Half-life\bin I suggest placing this (and other related tools) in a \bin directory in your half-life folder. If you click it in windows, nothing will happen (until you set it up, see below). The nice thing about Kratisto's Decompiler is he has released it in EXE format, so decompiling is no longer tied to Milkshape alone (MAX users rejoice). For those who have been around for a while, weapons don't have to be re-origined if done with Kratisto's decompiler. Recent versions have started using Kratisto's Decompiler, which is far superior. Milkshape has a built-in decompiler, but it is far from perfect. These are sometimes called High-res skins.īefore you can edit anything, you're going to need to decompile the models. Skins have a practical maximum resolution of 512x512. Skins are 256 color (8-bit) BMP's, each with their own pallette. Models are composed of Reference SMD's (the mesh itself) and Animation SMD's (uh. You cannot load MDL's into Milkshape or Max, but there are model viewers that can look at (not edit) them. This is the single most important resource in this entire thread! Get it! RTFM! ![]() Since many people don't bother downloading the entire SDK to get it, DarKcyde hosted the file himself. At first glance it's geared towards 3DSMax users, but contains invaluable information no matter what modelling package you use. Valve distributed this as part of the HL SDK. Again, it's useful to associate it with sprite files like HLMV and models.įirst things first: Valve's Modeling Tutorial - The definitive reference. Sprite View ? lets you look at sprites, naturally. If you've never done this before, simply double click an MDL file in explorer, select "Other" and browse to wherever you installed HLMV. Once you have it, associate MDL files with HLMV so you can open them easily from explorer. Half Life Model Viewer ? lets you look at the model in windows, check out its animations, skin, any extras like jetpacks,
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